4 Things Sword-Building and Character-Building Have In Common

Fun fact! I build swords. Ones made out of PVC pipe and camping foam and contact cement (hereafter known as ‘DAP’) and duct tape.

My husband and I met at a Dagorhir battle club at  college, beating each other up with foam swords according to the rules of this national sport. The rest, as they say, is history. And since he’s an awesome elementary school teacher, he adapted Dagorhir into a youth activity and taught at recreational centers, after school clubs, and this summer, an overnight camp.

All of this means that

  • We have an increasing stockpile of sword-building supplies
  • We get to have an enormous amount of fun even though we’re adults
  • We hold annual weapon-building classes for the students.

Like this week. We work with the kids to build their weapons well, from the inside out, starting with the core. Which brought to mind some comparisons with character-building.

1.) People Won’t Get Why You’re Putting In the Effort

We have a small sunroom stocked with foam weapons and supplies, which all comes out on build week. Some people who stop by the room think it’s awesome. Some are just curious. And some wonder why grown-ups are kneeling on the ground and explaining different ways of applying DAP or talking about a really cool axe they saw. It’s just a silly toy, right? Only meant for amusement.

In the same way, people may not get why you spend time talking about (and to) your characters. Your imaginary friends, as it were. Why it matters what eye color they have, why you spend time finding the right name, why their backstory is a big deal. After all, get the words on the page, and make sure you have good cliffhangers, and readers will follow, right?

But my husband and I believe in excellence. While we know our weapons won’t be perfect (and we certainly know the students’ weapons won’t be perfect), we do everything unto God and to bless others with safe, playable weapons. In the same way, your characters won’t be perfect–in fact, perfect characters are dull. But the more work you put into them, the deeper and more satisfying they’ll be, and that blesses readers with a  memorable ride that they’ll want to go on again and again.

2.) Things Get Sticky and Messy

Sword-building involves DAP. A lot of it. FYI, it doesn’t come out of cloth. We still have a nice ‘battle-scar’ on the back seat of our car. It does come off skin (thankfully), but in order to build well, you end up getting messy, especially if it’s your first time and you use too much DAP on your pieces.

Characterization is messy, too. You dig deeper into your characters and find out new things that are awkward and can ruin perfectly good plots. Like your main character falling for your villain–or a destined couple that works perfectly in theory has no chemistry on the page. Or perhaps, you keep writing and whoops! That character just died. Or worst of all: your character is boring, because you nailed them to the page so hard that there’s no room for creativity or free interaction. Whether you’re a plotter (like me), or a pantser, in the trenches of writing, things happen. Characters die (tragedy) or get married (comedy) and leave you bewildered. Sort of like DAP on the backseat of the car.

3.) Sometimes You Have to Start From Scratch

Funny thing about building foam swords. If your base layer of foam is too skinny at one end, or placed on the pipe crooked, or not trimmed well, it throws off the next later of strips. And the wrap layer. And if you soldier on, you’ll end up with my first sword, which was distinctly curved and warped around the pipe. I could still use it, but people noticed, and it was a pain to cover with cloth. I made sure with my next weapons to be more careful, instead of just trying to finish quickly.

In the same way, sometimes a character does not work. You try to change the surface things–tweak the appearance, maybe give them different parents or a pet. But that doesn’t quite do it. Soon, you realize that something deeper is at work. Their core motivation is wonky. Maybe you thought they were fighting for freedom, when in fact, they just wanted some adventure. Perhaps you thought they would never cave into a situation–but their pragmatic attitude suggests the opposite. One major cause of writers block is ignoring or misinterpreting the key motivation of characters, and causing them to act against what is plausible and reasonable.

“But I’m the writer,” you say (especially if you’re a perfectionist plotter). “This is my story. They need to get with the program.”

This works about as well as yelling at a crooked foam blade and hoping it’ll straighten itself. Instead, you have to roll up your sleeves and dig into the characters, and if necessary pull a revision. Don’t try to cover up poor character motivation. Readers won’t be fooled, but they could be confused and even angered.

4.) Most of the Work Will Never Been Seen

Sword-building involves layers of cutting foam, checking measurements, applying just the right amount of contact cement, and placing pieces carefully. Then, all of it is covered beneath a tightly-sewn cloth.

In the same way, much of the work that goes into characterization is “useless.” You will know far more about your characters’ likes, dislikes, favorite colors, etc than will ever reach the page. And it’s easy to wonder what’s the point? But like a well-built sword, a well-built character will hold up under pressure and hard usage. When you place your character in difficult situations, they’ll reward you with unique, intriguing reactions and authenticity that will have readers cheering for them.

I’m drafting Character-Building From the Inside Out, the second in my series of quick reference guides. Like World-Building From the Inside Out, it’s designed to give you fresh insights into character building, quick fixes for problem spots, and practical breakdowns that you can implement into your unique story. And it’ll be short. Because the goal is to get words on the page and bring your awesome ideas to life!

Of course, I love giving away advice and worksheets, so keep an eye out here over the next few months for tidbits and helpful advice!

Speaking of advice, feel free to include any tips on characterization in the comments! I’d love to include them in the book and give you full credit for your epic genius.  🙂

7 thoughts on “4 Things Sword-Building and Character-Building Have In Common

  1. Hi Janeen!
    Nice post! My boys would LOVE those swords. So much fun. I think I would even love them. 🙂
    I thought about going to one of the sword fighting things once, but I didn’t have a sword and I chickened out. My boys do have a plethora of wooden swords and catanas and a couple nerf foam ones, but these ones look awesome. When you hit people with them is supposed to not hurt because of the foam?

    1. Yeah, the foam cushions the weapons, so you can deliver solid hits without injury (beyond a possible bruise or two). And rules state that you fight on grass, so that takes more potential injuries out of the equation. It’s safer than basketball, because of the rules, cushioning, and the fact that it’s not fought on hard surfaces.Thanks for stopping by! 🙂

    1. Thanks! I’m glad this post was coherent. Side note is that DAP gives off fumes, like any high-quality solvent. We always glue outdoors, but I was around it a lot more than the kids, so I’m sure I lost a few more brain cells! 😉

  2. Good analogy. I haven’t built Dagohir weapons, but we’ve certainly put in our share of costumes and props, and you’re exactly right — a huge amount of time is spent on stuff that will never show, but is necessary to make what does show look good. And lots of people don’t care — but that’s their prerogative, and that’s why we have so many different hobbies and genres!

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